![]() First thing’s first, I hope you like coupons because you’re going to be clipping. As with sources of inspiration, the developers were not stingy with technical failures, either. Definitely do not make all of your enemies capable of two-hit kills and fail to add a skip-past or difficulty setting while also maintaining such a flawed system. Do not release that system until you fix those two core problems. If you cannot aim when you have a weapon, and hits do not count 75% of the time on even the one weapon you can aim, you have probably created a terrible combat system. My next tip would be that successful aiming should probably result in a hit. While I may not be a pro, my one tip to any developer who is trying to create a combat system is that you should probably be able to aim. The fact that someone played this and thought “we should release this as-is because it is at least acceptable” is astounding. ![]() Whatever is in their water, they need to stop drinking it and we can take up a donation fund to send them Costco’s unwanted stockpiles of Dasani. I do not know what group delusion made the developers of DreadOut decide they could develop combat, then playtest a game where they had developed combat, and then actually got on to release that game. That comes down to the single worst decision the developers made in this game: combat. Note the word “tried,” because it failed badly. Not content to merely mimic Silent Hill, the developers also manage to create a boss fight that feels like Outlast and The Evil Within had an incompetent lovechild, and the entire final chapter tries valiantly to be the end sequence of Hellblade: Senua’s Sacrifice. Don’t get excited about my comparisons to Silent Hill, though, as it is merely an overused inspiration and does not enter into even Homecoming‘s level of technical accomplishment. DreadOut 2 doesn’t just rip from Silent Hill 3, though, as it borrows the clunky melee combat of Silent Hill Homecoming (minus the ability to aim) and several aesthetic choices that make this feel like a fan tribute to Silent Hill 2. The crew is all here, down to bleeding walls and a young woman with a dark doppelganger. ![]() There are shifting worlds with different rules, imposed upon the same settings. Players who have ever seen even so much as the trailers for most of the Silent Hill games will immediately recognize what DreadOut 2 is trying to do for about three-quarters of the game. Unfitgirl.COM SEXY GAMES DreadOut 2 Free Download UnfitgirlĭreadOut 2 stripped off the interesting and novel parts of the first game and replaced them with what can only be called the Console Recycling Bin of Doom. Those things were forgivable in the first game, mostly due to its other interesting aspects. There are areas that feel punitive and repetitive. There is a phone, and you do use it to damage enemies via the camera - but only sometimes. DreadOut 2 does borrow a few elements from the first game. Though it drew heavily on Fatal Frame as inspiration, the original DreadOut and its extension, Keepers of the Dark, had enough local lore and a unique enough story to stand out. The only thing it does not appear to try and emulate is DreadOut, which is a shame. I bought my copy of DreadOut 2 because I wanted to support the developers and completely believed this game would be as exciting as the first. I also enjoy Fatal Frame, and so that we capture the sheer amount of stupidity I will tolerate in a game, I am this site’s resident Siren fan. I even wrote an in-depth article on the enemies in the series and their likely origins in local cultures. I liked that game, though it did take me a year to come back around to replay it. There are a million things to say about it, but for readers to truly understand, you’ll need to read my review of DreadOut: Keepers of The Dark. Let’s start it off without prelude and sugarcoating, then, and be brutally honest: DreadOut 2 is a goddamn awful game. DreadOut 2 Free Download Unfitgirl It is rare that I find myself unsure of exactly how to start an article eloquently, but this is one of those moments.
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